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	<title>Learning, Teaching &#38; Technology &#187; DeanShareski</title>
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	<description>How can teachers and students enhance their learning by interacting with others?</description>
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		<title>Reflection on Dean Shareski&#8217;s session, &#8220;Design Matters&#8221;</title>
		<link>http://yestech.edublogs.org/2008/08/23/reflection-on-dean-shareskis-session-design-matters/</link>
		<comments>http://yestech.edublogs.org/2008/08/23/reflection-on-dean-shareskis-session-design-matters/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 17:44:05 +0000</pubDate>
		<dc:creator>Cathy Wolinsky</dc:creator>
				<category><![CDATA[K-12 Online07 Conference]]></category>
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		<category><![CDATA[DeanShareski]]></category>
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		<guid isPermaLink="false">http://yestech.edublogs.org/?p=64</guid>
		<description><![CDATA[I have read or viewed some of the materials Dean Shareski refers to by Daniel Pink and Sir Ken  Robinson. I haven&#8217;t really used &#8220;design learning&#8221; as a premise for all my instructional planning for grades 2-4 who use the lab and iBook carts. I have always aimed to teach our students to be [...]]]></description>
			<content:encoded><![CDATA[<p>I have read or viewed some of the materials <a href="http://video.google.ca/videoplay?docid=-7573353454993995098&amp;hl=en-CA (24:22 Run Time, Google Video)">Dean Shareski</a> refers to by <a href="http://www.danpink.com/">Daniel Pink</a> and <a href="http://www.ted.com/index.php/talks/ken_robinson_says_schools_kill_creativity.html">Sir Ken  Robinson</a>. I haven&#8217;t really used &#8220;design learning&#8221; as a premise for all my instructional planning for grades 2-4 who use the lab and iBook carts. I have always aimed to teach our students to be the creator of what happens on the screen as the primary focus of learning, from back in the days of &#8220;Delta Drawing&#8221; on Apple IIe computers (see <a href="http://query.nytimes.com/gst/fullpage.html?res=940DE7D81739F93BA35750C0A965948260">NYTimes 1983</a>). Dean stirred my  curiosity at the beginning by holding out the prospect of some key techniques that I could apply to teaching design. Indeed they make sense: 1. Planning (focus) 2. Imagery (visual literacy) 3. Transitions &amp; White Spaces 4. Constraints (less is more) 5. Innovation (significance). I enjoyed reading <a href="http://bobsprankle.com/bitbybit_wordpress/?p=350">Bob Sprankle&#8217;s project</a> for this course of having students learn design principles while designing a logo for Wells Elementary School. Our high school students have done real world projects along this line, but there might be a way to use these ideas for a product that would be meaningful for our elementary students. Like Bob, I responded to Clarence Fisher&#8217;s thoughts of designing a classroom as studio. I have two options at the elementary level: a lab where we can introduce students to writing, creating and communicating and laptops that are in learning centers in classrooms or on carts to provide a 1-to-1 environment.</p>
<p>I will be using this session as a basis for planning my classes and projects with teachers this year. There is so much to talk about during Shareski&#8217;s session that it will make a terrific faculty meeting focusing on our uses of classroom web connections to share with parents and ways to teach our children to tell their stories using digital photography.</p>
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